#include "StaticObject.h"

StaticObject::StaticObject()
{
}


StaticObject::~StaticObject()
{
}

void StaticObject::Update(float elapsedTime)
{

}
void StaticObject::Render(void)
{

}
bool StaticObject::CheckCollision(void)
{

	return false;
}
void StaticObject::HandleCollision(const Entity* pOther)
{

}
